AI Insights · Timothy · April 2022
Top 5 Insects Games on Unified Platform in Europe Q1 2022
Discover the performance trends of the top 5 insect-themed games on a unified platform in Europe during Q1 2022, including downloads, revenue, and active users.
In Q1 2022, the top 5 insect-themed games on a unified platform in Europe showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
The Ants: Underground Kingdom from ChengDu Starunion Interactive Entertainment Technology Co., Ltd. experienced a slight decline in weekly downloads, starting at around 178K in early January and dropping to 117K by the end of March. Weekly revenue remained relatively stable, peaking at approximately $510K in late December and ending the quarter at around $386K. The game maintained a high number of weekly active users, fluctuating between 385K and 463K throughout the quarter.
Tactile Games ApS's Bee Brilliant saw consistent weekly revenue, averaging around $3.5K to $4.2K. Weekly downloads were minimal, with a peak of 99 downloads in mid-January. The number of weekly active users varied, peaking at 53 in mid-February but generally remaining low.
Worms3 from Team17 Digital Limited showed a decrease in weekly downloads, starting at 2.9K in late December and dropping to 656 by the end of March. Weekly revenue also saw a downward trend, beginning at $4.3K and ending at around $2.4K. The game had fluctuating weekly active users, with a high of 2.9K in late December and a low of 716 in late February.
Ant Legion by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED demonstrated a significant increase in weekly revenue, starting at $65 in early January and reaching $9.3K by the end of March. Weekly downloads peaked at 10.1K in mid-February before stabilizing around 3K. The game also saw an increase in weekly active users, growing from 1.8K in early January to 14.2K by the end of March.
Green Panda Games's Bee Factory! saw a steady rise in weekly downloads, starting at 30.9K in late December and peaking at 92.9K in early March. Weekly revenue remained stable, averaging around $2K to $2.5K. The game consistently maintained a high number of weekly active users, peaking at 333K in early March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.